Cuxial Supply is a legal team job that feeds your server's economy. Crews produce goods on a production line, load them into a van and deliver them to the supermarket, where employees restock the shelves and customers shop with a basket and pay at the till.
What it does
- Five kinds of production line. Poultry farm (catch hens, slaughter, pack, collect eggs), vegetable garden and root field (plant, water, harvest), dairy (milk the cows, bottle) and import (pick up crates at a warehouse).
- Delivery van by level. Bigger vans with more crate slots unlock as the crew owner levels up. A deposit is taken at the start and returned when the van comes back in good shape.
- Delivery guide on the HUD. A "next step" line tells the crew what to do, with a GPS route back to the van while carrying something and markers over the van, the dock, the pallet and the shelf slot to restock.
- Pay that follows the load. Each crate is valued one by one, with a team bonus and a level bonus. The worker is always paid in full; the supermarket pays what it can from its account.
- Wholesale markets with dynamic prices, simulated consumption, automatic orders with a bonus and a price history. They come disabled and can be turned on from the editor.
- A playable supermarket (MLO in Paleto Bay, included): stockroom with pallet slots, shelves and fridges with products that appear and disappear with the stock, animated fridge doors, two staffed tills with screens, four self-checkouts, a shopping basket, a management panel and an alarm when someone leaves without paying.
- Supermarket staff by grade. Stockers restock, cashiers charge, the manager reads the panel and the boss sets the prices.
- Wholesale sales to businesses. Jobs you choose (for example a restaurant) buy whole crates from the supermarket stockroom.
- In-game editor (
/supplyadmin): lines, products, wholesale markets, shops, supermarkets, vans and general settings, with points placed in the world. Changes apply live and are stored in the database. - Levels and XP, daily tasks, ranking, job history, crews of up to four and a split of the money set by the crew owner.
- Discord logs and an audit table in the database.
Requirements
| Resource | Required | Used for |
|---|---|---|
| OneSync | Yes | Server-side vehicles and state |
ox_lib | Yes | Callbacks, commands, keybinds, locales |
oxmysql | Yes | Profiles, stock, layout and audit |
cuxial_bridge | Yes | Connects to your framework (QBox, QBCore or ESX), inventory and money |
cuxial_jobs | Yes | Shared library of the Cuxial jobs. Delivered with the script |
sleepless_interact | Yes | Interaction options on the NPC, the van, the work points and the supermarket |
cuxial_supermarket_assets | Yes | Supermarket MLO in Paleto Bay and its props. Delivered with the script |
cuxial_banking | For the supermarket | Store account: collects sales, pays deliveries, card payments |
ox_inventory or qb-inventory | For the supermarket | Gives the items bought at the supermarket |
cuxial_garages | No | Gives the crew the keys of the van |
The production job and the deliveries work without cuxial_banking. The supermarket tills and the wholesale point need it: they take payments into the store's business account. See Installation.
Pages
InstallationDependencies, supermarket job, items and start order.Features guideHow a run, a delivery and the supermarket work in game.ConfigurationEvery block of
shared/config.lua and the data files.Commands & permissionsPlayer and staff commands, supermarket grades, default keys.Exports & eventsRead the markets, react to stock changes and to unpaid baskets.TroubleshootingCommon problems and how to fix them.