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Installation

How to install Vecinos Enfadados Car Audio, the start order, and which port maps it conflicts with.

The map installs in three steps and has nothing to configure.

Copy the resources ​

Place cuxial_chipeo_map and cuxial_chipeo_assets in your resources folder. If you already own Cuxial Chipeo, you already have cuxial_chipeo_assets: keep a single copy, the most recent one.

Start it after the assets ​

The map uses the models and textures from cuxial_chipeo_assets, so that resource has to start first.

server.cfg
cfg
ensure cuxial_chipeo_assets
ensure cuxial_chipeo        # if you have it
ensure cuxial_chipeo_map

Restart and reconnect ​

Restart the server. Every player has to close and reopen the game the first time: FiveM caches interiors and would otherwise show the original warehouse.

Restarting only the resource while the game is open is not enough to see the new interior. After installing or updating the map, reconnect from scratch.

Compatibility with other port maps ​

The map replaces the po1_08_warehouseint1 interior and the map files of that port block (hei_po1_08, hei_po1_08_long_0, hei_po1_08_strm_0, hei_po1_08_strm_1, hei_po1_08_strm_2).

Other mapCompatible?
Uses the po1_08_warehouseint1 interior or edits that warehouseNo. Keep one of them.
Streams any of the hei_po1_08* files aboveNo. The last one to load wins and walls, props or clutter appear out of place.
Uses the twin warehouse po1_08_warehouseint2Yes. It is left untouched.
Is somewhere else in the portYes.

Troubleshooting ​

The interior looks like the original warehouse or pieces are missing

Cause: the client has the interior cached, another map edits the same warehouse, or cuxial_chipeo_assets is not started.

Fix: start cuxial_chipeo_assets before cuxial_chipeo_map, keep a single map for that building, and close and reopen the game.

Invisible walls or floating objects near the warehouse

Cause: another resource streams collisions or props for the same block (hei_po1_08*).

Fix: disable that resource for this area and reconnect.

Ropes from other scripts look wrong

Cause: cuxial_chipeo_assets ships its own rope.ytd, the game's rope texture dictionary. If another resource also streams a rope.ytd, the last one to load wins.

Fix: keep only one of them. More detail in Cuxial Chipeo troubleshooting.

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